I did this project on my spare time.
I wanted to work on a big open world environement.
Everything is made by myself except the crows and clouds/water.
I didn't have much time to sink into it so i kept it simple, most of those assets/textures are prototypes but functional, the grass blends over distance, the trees got some random color tints i can paint grass onto rocks, and the landscape layer was nice to setup ; also performance wise i'm all good on my potato computer.
I've been trying to emulate a lot of techniques i saw in the engine i work with daily, obviously with another engine.
Thanks to the internets for the various help and documentation.
I'd have made a complete breakdown but i'd rather practice more :)